As such, it seems to just be a matter of "how can I boost this characters best stat" rather than "how can I make an effective character". I do appreciate the strategy of having certain crystals 'worth' more than others, but I found that they severely limited the abilities of the two characters where you would be foolish not to use them in those roles. The chrystarium is also redesigned, and I feel for the worse. I expected a great deal of time hopping, but only in later quests does this seem to apply. The side quests themselves were fairly uninvolved as well. Normally I would say this is my fault, but one of the promises this time was a less linear game, so I think my interest in exploring is justified. In the main game, I got interested in trying to complete sidequests and found that I overlevelled VERY quickly, making the rest of the game a breeze. In terms of battles, I found that I only had to be strategic with some of the after game bosses. However, I think some of the aspects of the game got too simplified. I also think Caius is a pretty interesting antagonist, which I've seen echoed in many reviews. To be fair, I think the game has some pretty crisp graphics (very similar to FFXIII) and some pretty cool moments in the mid game. Before I launch in, I'd like to say that I sank about 50 hours into this game and got the platinum trophy, so I think I saw most of what it had to offer (except DLC). I was aware of all of the potential shortcomings, including reduced team members, a monster recruit system (which sometimes is hit and miss in RPG's), and the potential for a time travelling story to be a complete mess (it's a difficulty topic to approach). I was aware of all of the potential shortcomings, As a (potentially rare) fan of FFXIII, I found myself wound up in the hype for this game. As a (potentially rare) fan of FFXIII, I found myself wound up in the hype for this game.
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